Free glTF (.gltf) to OFF (.off) converter — running entirely in your browser. No upload, no signup, no file limits: your files never leave your device.
STEP · IGES · BREP · STL · OBJ · PLY · GLB · glTF · 3MF · COLLADA · AMF · FBX · 3DS · OFF · LAS · PCD · XYZ · PTS
glTF is the Khronos royalty-free standard for transmitting 3D scenes. The JSON variant keeps the scene description human-readable with geometry in sidecar buffers, and the ecosystem — Babylon.js, Unity, Unreal, Blender and the browser engines — treats it as the native interchange format for real-time 3D.
OFF is a minimal academic mesh format: a vertex list and a face list in plain text, nothing else. Its simplicity makes it a favorite in computational-geometry research, mesh-processing courses and tools like CGAL and MeshLab.
| glTF | OFF | |
|---|---|---|
| Geometry | GPU-ready triangle mesh | Polygon mesh |
| Units | Meters by spec | No |
| Colors & materials | Full PBR materials | Optional vertex colors |
| Animations | Yes | No |
| Typical use | Real-time engines & web pipelines | Research & geometry processing |
Yes — free with no accounts, no watermarks and no file-size limits. Conversion runs on your own machine, so there are no server costs behind it.
No. The converter runs entirely in your browser using WebAssembly. Your .gltf file never leaves your device, which makes it safe for confidential designs.
Yes — parts and assembly hierarchy are preserved where OFF supports them, and you can optionally merge everything into a single mesh during conversion.
Yes. Every converted model opens in the built-in 3D viewer with an assembly tree, display modes and section views, so you can inspect the result first.
glTF can contain textures and animation, but this converter carries geometry, hierarchy and one flat base color per part; texture maps, rigs and animation tracks are omitted. The OFF result is unitless geometry with no assembly hierarchy, materials, textures or animation.