Autodesk FBX
FBX is Autodesk’s proprietary scene format and the long-time workhorse of game development and animation pipelines. It carries meshes, rigs, skinning, animation takes and materials between tools like Maya, 3ds Max, Blender, Unity and Unreal.
Best for: Game development and character animation exchange.
Open .fbx files in the free online FBX viewer — assembly tree, section views and display modes, entirely in your browser.
Drop it into the free online FBX viewer on this site — it renders in your browser with an assembly tree and section views, and the file is never uploaded. No software install needed.
Units: yes. Colors/materials: materials & textures. Geometry is stored as polygon mesh scenes.
Use the free FBX to STL converter: drop the file, press Convert, download. Everything runs locally in your browser — no upload, no signup.
Game development and character animation exchange.
No. FBX is a polygon scene format built for content, game and animation pipelines. CAD surfaces are tessellated before they enter it, so exact dimensions and design intent are not retained as analytic geometry.
Yes — rigs & takes. The conversion pipeline on this site handles static geometry, hierarchy and flat colors only, so it does not write or display animation tracks.