COLLADA (.dae, COLLAborative Design Activity)
COLLADA is an XML-based scene format that predates glTF as the Khronos interchange standard. It can carry geometry, materials, animations and full scene hierarchies, and remains common in older game pipelines, Google Earth assets and DCC tool exchanges.
Best for: Legacy game and simulation asset pipelines.
Open .dae files in the free online COLLADA viewer — assembly tree, section views and display modes, entirely in your browser.
Drop it into the free online COLLADA viewer on this site — it renders in your browser with an assembly tree and section views, and the file is never uploaded. No software install needed.
Units: yes. Colors/materials: materials & textures. Geometry is stored as polygon mesh scenes.
Use the free COLLADA to STL converter: drop the file, press Convert, download. Everything runs locally in your browser — no upload, no signup.
Legacy game and simulation asset pipelines.
No. A DAE document can reference texture images and other assets by path, so copying the XML alone may leave materials incomplete. It is also a mesh scene format, not an exact CAD representation.
Yes. The conversion pipeline on this site handles static geometry, hierarchy and flat colors only, so it does not write or display animation tracks.