Free COLLADA (.dae) to USDZ (.usdz) converter — running entirely in your browser. No upload, no signup, no file limits: your files never leave your device.
STEP · IGES · BREP · STL · OBJ · PLY · GLB · glTF · 3MF · COLLADA · AMF · FBX · 3DS · OFF · LAS · PCD · XYZ · PTS
COLLADA is an XML-based scene format that predates glTF as the Khronos interchange standard. It can carry geometry, materials, animations and full scene hierarchies, and remains common in older game pipelines, Google Earth assets and DCC tool exchanges.
USDZ packages Pixar’s Universal Scene Description into a single uncompressed ZIP for Apple’s AR Quick Look. An iPhone or iPad can open a USDZ link directly into augmented reality from Safari — no app required — which makes it the format for AR product previews on Apple devices.
| COLLADA | USDZ | |
|---|---|---|
| Geometry | Polygon mesh scenes | USD mesh scenes |
| Units | Yes | Meters (implied) |
| Colors & materials | Materials & textures | PBR materials |
| Animations | Yes | Yes |
| Typical use | Legacy game & simulation assets | Apple AR Quick Look |
Yes — free with no accounts, no watermarks and no file-size limits. Conversion runs on your own machine, so there are no server costs behind it.
No. The converter runs entirely in your browser using WebAssembly. Your .dae file never leaves your device, which makes it safe for confidential designs.
Yes — parts and assembly hierarchy are preserved where USDZ supports them, and you can optionally merge everything into a single mesh during conversion.
Yes. Every converted model opens in the built-in 3D viewer with an assembly tree, display modes and section views, so you can inspect the result first.
COLLADA can contain textures and animation, but this converter carries geometry, hierarchy and one flat base color per part; texture maps, rigs and animation tracks are omitted. The USDZ result contains the converted geometry and flat colors, but no source textures, rigs or animation tracks.