Free 3DS (.3ds) to GLB (.glb) converter — running entirely in your browser. No upload, no signup, no file limits: your files never leave your device.
STEP · IGES · BREP · STL · OBJ · PLY · GLB · glTF · 3MF · COLLADA · AMF · FBX · 3DS · OFF · LAS · PCD · XYZ · PTS
The .3ds format comes from Autodesk 3D Studio for DOS and is one of the oldest mesh formats still in circulation. Despite hard limits — 16-bit vertex counts, 8.3 material names — enormous archives of legacy models exist in .3ds, so being able to read it still matters.
GLB is the single-file binary packaging of glTF, the "JPEG of 3D". One file carries geometry, materials, textures and animations, optimized for fast GPU loading. It is the standard for web 3D, AR on Android, e-commerce product viewers and real-time applications.
| 3DS | GLB | |
|---|---|---|
| Geometry | Polygon mesh | GPU-ready triangle mesh |
| Units | No | Meters by spec |
| Colors & materials | Basic materials | Full PBR materials |
| Animations | Limited | Yes |
| Typical use | Legacy model archives | Web, AR & real-time delivery |
Yes — free with no accounts, no watermarks and no file-size limits. Conversion runs on your own machine, so there are no server costs behind it.
No. The converter runs entirely in your browser using WebAssembly. Your .3ds file never leaves your device, which makes it safe for confidential designs.
Yes — parts and assembly hierarchy are preserved where GLB supports them, and you can optionally merge everything into a single mesh during conversion.
Yes. Every converted model opens in the built-in 3D viewer with an assembly tree, display modes and section views, so you can inspect the result first.
3DS is reduced to geometry, hierarchy and one flat base color per part before export, so format-specific metadata and animation do not carry through. The GLB result contains the converted geometry, hierarchy and flat colors, but it cannot recreate texture maps or animation that were dropped on import.
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